I'm Anton Romanov, a gameplay engineer with 6+ years of experience in Unreal Engine and C++ — building replicated systems that hold up in real multiplayer conditions: character movement, AI, animation, UI.
Currently working on ALTERA, a large-scale survival sandbox.
// 02 · What I bring
I care about games that feel physical — where every hit, jump and reload carries weight. My work sits between gameplay logic, netcode, and the animation graph. I own features end to end, from prototype to playable.
Languages
Game Development
Full-stack Web
Currently Building
A replicated Quest System — from objective logic to state tracking, built for designers to extend on their own.
// 03 · Career timeline
// 04 · Word from the field
“Anton’s exceptional skills in gameplay programming, AI, animation and UI have been instrumental in making ALTERA both technically advanced and innovative. He implements complex game systems by applying best practices and ensuring high-quality code.”
// 05 · Handshake