// Case Study · 02
A narrative-driven solo experience — around an hour of playtime — set in the ALTERA universe. I led development of the core gameplay and narrative flow, from first prototype to public Alpha.
Timeline
2020 — 2023
Team
Small studio · 2-5 people
Engine
Unreal Engine 4/5 · C++
Platforms
PC · Steam
// Overview
A narrative-driven solo experience — around an hour of playtime — featuring a questline and real-time cutscenes. The player starts as a robotic humanoid, soon joined by two other fellow robots, who can be switched to and controlled at runtime.
My role as gameplay engineer was to build the gameplay mechanics, levels, and real-time cutscenes.