// Case Study · 02

ALTERA: Prologue

A narrative-driven solo experience — around an hour of playtime — set in the ALTERA universe. I led development of the core gameplay and narrative flow, from first prototype to public Alpha.

Timeline

2020 — 2023

Team

Small studio · 2-5 people

Engine

Unreal Engine 4/5 · C++

Platforms

PC · Steam

ALTERA gameplay screenshot

// Overview

The brief.

A narrative-driven solo experience — around an hour of playtime — featuring a questline and real-time cutscenes. The player starts as a robotic humanoid, soon joined by two other fellow robots, who can be switched to and controlled at runtime.

My role as gameplay engineer was to build the gameplay mechanics, levels, and real-time cutscenes.

Gameplay programming Animation system NPC AI UI Real-time cutscenes Production pipeline

// In Motion

See it play.